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GameSetLinks: Atlus Brings Us... Ice Cream? [Jul. 26th, 2008|12:00 am]
gamesetwatch

- The hive mind must bring you GameSetLinks, and it does so this time by revealing that Persona developer Atlus has also debuted an awesome new IP - that's right, it's a refrigerated UFO machine that dispenses ice cream (pictured, left!) Take that, Megaten fans!

Also wandering around here - lots of free games listed, why user-created may not always be the best, more Harmonix analysis, comparisons of console download services, and a little journalist mugging.

Tra la la:

Historical Studies of Digital Entertainment Media | How They Got Game
Ah, neat game academia folks (Lowood, Bittanti) booting up this new academic journal for next year: 'The theme for this first issue will be "Digital Games: Historical and Preservation Studies."'

...on pampers, programming & pitching manure: Player Created Content: Industry Created Glut
'I do worry, however, that many will fall by the wayside for lack of sufficient user-base to generate the content.'

365 days of free games | GamesRadar
The PC Gamer UK guys, including some RPS-ers, excel themselves.

Bringing Gaming (and Gamers) to Your Library: 100 Tips and Resources | OEDb
'When libraries offer gaming programs, there's often a very favorable response, but how do you go about getting started?'

The Story of Sega’s Oddest Game Ever | Edge Online
Aha, was talking about Segagaga the other day - here's the full skinny.

Juvenile Journalists - www.developmag.com
'Don’t pretend you’re making some sort of Suffragette protest when you’re simply throwing your toys out of the pram.'

Trends in Japan » UFO Catcher for ice cream hits Japan’s game centers
'ATLUS has developed the “Triple Catcher Ice”, THE state-of-the-art prize machine carrying the latest freezing technology'.

Poynter Online - Romenesko: 'Magazine ad sales fall 8.2% in the second quarter'
In the U.S. - tech ad spending down almost 20%, it says - shows why most game mags are in such dire straits. (Happily, Game Developer mag, in a non-consumer market, is doing just fine.)

Harmonix Music Systems | The A.V. Club
Second part of the Dahlen analysis we've mentioned before, great attention to detail here.

Developing for PS3 PlayStation Network (PSN): newretro.org
Good series from Alex Amsel - also see XBLA, WiiWare.

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this frog [Jul. 26th, 2008|07:58 am]
jerkcity
jerkcity #3554
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I can't believe you got a heart of gold [Jul. 25th, 2008|07:16 pm]
toastyfeed
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2008 Winsor McCay Award Winners [Jul. 26th, 2008|06:05 am]
cartoonbrew

judgerparklasseter.jpg

This just in: ASIFA-Hollywood announced its 2008 Winsor McCay Lifetime Achievement Award recipients during their Comic-Con party last night at the Gaslight Marriott in San Diego. This year’s Winsor McCay recipients are: Mike Judge, John Lasseter and Nick Park. The award recipients will claim their trophies at the 36th Annual Annie Awards, Friday, January 30, 2009, at UCLA’s Royce Hall in Los Angeles, California.

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NIXON LIVES [Jul. 26th, 2008|12:28 am]

mharpold8
So the Watchmen trailer looks pretty damn great. :D But you all already knew that. Some blog did shot-for-shot comparisons with the comic. I am very excited.

I am back from vacation, and already buried in (pretty cool) work. Zooooooooooooooooooooooooooooooooom!
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Cannon Place Apartments [Jul. 26th, 2008|02:07 am]

austincommunity

[francisbmewbly]
[Tags|]

So it's decided: I will be moving to Austin sometime next month.

I have been looking at apts (online, I'm currently in houston), reading suggestions in this community, and checking out apartmentratings.com.
I know that apartmentratings.com can have a lot of bad reviews for apartments that are great in actuality, and I looked up Cannon Place, surprised to see so many good reviews.  So anyone had experience here (or apartments in the area)?

I want to live around this area because it is just minutes from where I will be working.
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[Jul. 26th, 2008|07:13 am]
kittenbreak
Your daily kittenbreak, LJ Cut. )
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I Put a Missed Connection on Craigslist, But You Never Responded [Jul. 26th, 2008|02:00 am]
overheardnyc

Female African American police officer: Don't you remember I was the one who kicked you out of Yankee stadium?
Hobo: I don't recall this. I don't recall this.
Female African American police officer: Yep. It was me. I kicked your ass, I did.

--Avenue Q

Overheard by: innocent bystander


Alsome | Thumbs up | Thumbs down |
Link · Email · Quote this! · Del.icio.us · Posted 2008-07-26
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It's already happened to me twice, don't worry. [Jul. 26th, 2008|12:16 am]

re_image

[aqualimeade]
[mood | amused]



Continue? Y/N? )
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VAMPIROCAUST [Jul. 25th, 2008|10:31 pm]

verix
[Tags|]
[mood | full]

So I'm in Gilroy, CA. For the Gilroy Garlic Festival. We got here late, so we didn't really get much of a chance to attend the festival itself today, but we did get go to an amazing restaurant called Tasso's Old House Restaurant. Pretty goddamn tasty. They make an amazing garlic creme soup.

More to come.
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tonight's plan: drinking caipirinhas and watching sitcoms [Jul. 26th, 2008|12:45 am]

beeblebabe
( You are about to view content that may not be appropriate for minors. )
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Don't Ask Questions You Won't Believe the Answers to [Jul. 26th, 2008|12:00 am]
overheardnyc

(man and woman chatting, he has a slight pot belly)
Woman
: Do you work out?

Man: Yes, I do, actually.
Woman (in disbelief): Really?

--Elevator 2, Penn Plaza


Alsome | Thumbs up | Thumbs down |
Link · Email · Quote this! · Del.icio.us · Posted 2008-07-26
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“I hope we can enjoy continuing to hope to continue to enjoy this!” [Jul. 26th, 2008|02:41 am]
joshreadscomics
And so on, and so forth.
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When I Chain You to the Treadmill Tonight, I'll Be Doing It with Love [Jul. 25th, 2008|10:00 pm]
overheardnyc

Middle-aged woman on her cell: Where are you? Don't get the pizza, it's too many calories. Just get a salad or something. Well, I only say that because I had a nightmare last night where you got big. It was awful. Oh, honey, come on I love you, stop.
I'm just saying, if you had a dream that a building was collapsing and a guy was about to walk into it, wouldn't you say "stop"? Well, then we agree.

--Pax Wholesome Foods, 6th & 40th


Alsome | Thumbs up | Thumbs down |
Link · Email · Quote this! · Del.icio.us · Posted 2008-07-25
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Friday Wrap-Up [Jul. 25th, 2008|06:33 pm]
cuteoverload

Dognoses_clickGrilled hams.  Bunny fluffs.
Martha Stewart.  Fishy nuffs.
Auction bidding.  Rerun cats.
Dusty 'chillas.  Kitty hats.
Marmie bits.  Otter pause.
Bamboo pandas.  Al-pa-cas.
Monkey mohawks.  Mugshot pugs.
You may suspect the mod's on drugs.


(For the record, no I'm not.  Strung-out Theo?? ...scary thought!)

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[Jul. 25th, 2008|07:49 pm]

austincommunity

[punkie_rocker]
nissan dealership up north in the lakeline area....

OR

a place where I can buy a nessian sentra brake light socket tomorrow
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Opinion: Consolidation And The Indie Theory [Jul. 25th, 2008|04:00 pm]
gamesetwatch

- [In this editorial, originally printed in Game Developer magazine, editor-in-chief Brandon Sheffield reflects on the ever-increasingly bloated nature of game development, and wonders if there are better ways for developers to share their learning experiences.]

Consolidation scares the crap out of me, but it’s running rampant through our industry. Some of these companies seem to be getting so bloated that I wonder how they even operate.

It’s funny how it’s often the execs at large publishers who talk the most about making games more like movies, or at least more successful than them — and yet these are the very entities that are moving further and further away from the Hollywood studio system (which is composed mostly of freelance agents, production houses, and funding groups) and moving more toward a factory-style production model.

It’s a wonder to me that original or innovative games ever get through this system — at times it seems like it must have been some sort of grievous error of judgment on the part of somebody in the upper echelons, allowing a team to get paid to make what they want. After all, that’s how Ralph Baer wound up creating the first modern video games while researching for the military.

But of course, publishers fund big-budget games, and as the medium discovers itself, it strives to tackle more — more hours of gameplay, more sandbox options, more user-generated content, more graphical flourish and physics interaction.

These are certainly good things to an extent, but at this stage they are incredibly reliant on the money of large corporate entities, the largest of which are absorbing creative studios left and right (though on enlightened occasions, leaving the studios themselves alone, just taking a bit of the money and risk).

There are talented people in these publishers, but as we all know, being talented and being in charge don’t always go hand in hand. And when these structures get larger and more labyrinthine, it makes me wonder how long before we’re submitting game concepts to representative committees, like government entities.

They will then relay this information, complete with riders, to persons who consult with the people who have the money, who in turn speak with the people that “push the button,” as we represent our "constituents" whose tastes we barely even know. Or are we there already? Or alternately, am I being too pessimistic?

The fact is, you can make a good movie for $100,000 that can be shown in theaters — it's rare, but it's possible. Could you make a game for the same price that would make it onto store shelves?

You might be able to consider downloadable games as a corollary to direct-to-DVD movies. With movies of lower-budget, it's the luck of the draw and who you know that gets you in theatres or simply on a disc.

But in games, if you've got a small budget it's pretty unlikely that you're going to get any kind of traditional marketing or retail treatment. But DVD sales have overtaken box office sales, and so too will downloadable sales overtake retail. So perhaps the era of the indie is at hand?

Postmortems: The Best Policy

Part of the key to making great games - whether large or small - is to understand what you did wrong compared to your last game. So I've also been thinking — can there ever be such a thing as a truly honest public postmortem? I had a conversation with a designer friend recently, and we came to the conclusion that unless the game was made entirely by one person, probably not.

While you can say, “We changed scope too quickly,” you can’t say, “So-and-so screwed everything up and lost us lots of time because he’s a terrible manager.” The latter is likely a truer statement, but you’d never hear anyone say it outside of the office. And in the case where the people giving you the money are the problem, well what can you do?

At a certain point, one has to wonder — are we continually repeating the same mistakes, or are we just keeping it close to the vest? (And I use “we” for the sake of convenience — I’ve never written a postmortem myself.)

Certainly there can be interesting elements in these articles, such as information about genre or platform shifts, or innovative ways to deal with budgetary or time constraints. But in general, it seems these articles frequently tread over old ground, as the skeletons of the past come back to haunt us.

There’s still plenty to glean if you’re a fan of reading between the lines — most authors, like poker players, have a "tell," which at the very least informs you of when they clearly have a lot more they could say on a certain subject.

I don’t mean to say postmortems are useless — after all, we feature them on the cover of almost every issue of Game Developer magazine. But there might be better ways to structure this information, might there not?

If we can get to the stage where postmortems enable everyone to better understand the game development process, then perhaps some more autonomy will be given - even at higher levels - to game creators to break out of the rigidity discussed in the first part of this editorial.

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Shocking That the MTA Hasn't Figured Out a Way to Make Money Off of This [Jul. 25th, 2008|08:00 pm]
overheardnyc

Man, watching display for track announcement: Oh, look, it says "Stand by"! Here it comes! Whaddaya think it'll be? I'm betting on 9.
Woman: Oh, I say 10. What do you think, mom?
Older woman: Er, 11.
Man: How about you, Fred*?
Older man, not very interested: 5, I guess.
Man: 9 comes up a lot. I take this train all the time and it's almost always 9. I'll give you 2 to 1 odds on 5, though. 2 to 1, Fred*.
(older man ignores him)
Man
: Come on 9! Damn it, now that guy's standing right in front of it. Do you believe that? Down in front! Go 9!


--Penn Station

Overheard by: Rose Fox


Alsome | Thumbs up | Thumbs down |
Link · Email · Quote this! · Del.icio.us · Posted 2008-07-25
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CURSE YOUUUUUU! [Jul. 26th, 2008|12:00 am]
hascheezburger


cat

CURSE YOUUUUUU!

o dun wurree. i b plottin mai rebenge.

picture: Jaden. lol caption: darkseraphine

» Recaption This

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What to do with old letters? [Jul. 25th, 2008|06:18 pm]

austincommunity

[reijigin]
[Tags|, ]

I went to Uncommon Objects today and found a set of fifteen letters sent from a woman in Gainesville to her soldier husband, all postmarked in 1945. Unfortunately she wrote on both sides of the paper and so some parts of some letters are rather difficult to read.

So... Partly I want to find out who these people were (maybe they have family here still?) and partly I want to be able to actually read them all. I'm sure there's a way to look up some family history, I just don't know where to start. I also don't know how to handle/store the letters to keep them in good shape... And I don't know any tricks to reading blurred letters or telling which side of the paper some ink is on. I just found them and had to have them because I was fascinated, but now I don't know where to start investigating. Are there any groups who are into stuff like this? Any particular place I can look for their family tree or anything like that?

Also, for anyone else who is interested, they told me they get old letters a lot. There are also tons of old photos with the names written on the back and the photography company embossed on them. There's even a set of black and white proofs from a photographer with portraits of a soldier.
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